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Class Summary |
| BoundingBox |
Represents a box in three dimensional space. |
| GestureData |
This class stores data on a gesture that is being detected. |
| HandData |
This class stores data on a single hand during a single frame of hand detection by the
HandTracker.
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| HandTracker |
This is the main object of the Hand Tracker algorithm. |
| HandTrackerFrameRef |
Snapshot of the Hand Tracker algorithm. |
| NiTE |
The NiTE class is a static entry point to the library. |
| Plane |
Encapsulates a geometrical plane. |
| Point2D<T> |
The Point2D object encapsulate 2 Dimension point |
| Point3D<T> |
The Point3D object encapsulate 3 Dimension point |
| PoseData |
This class wraps the output from the NiTE Pose Detection algorithms. |
| Quaternion |
Represents a Quaternion. |
| Skeleton |
This is the main class for the skeleton algorithm. |
| SkeletonJoint |
This class provides a data structure to store the output of the Skeleton algorithm.
The basic purpose of the skeleton algorithm is to locate each of a user's joints, and to estimate
the position and orientation of each joint in space. |
| UserData |
Provides the current information available about a specific user detected by the UserTracker.
Note that some data is provided in depth ("projective") coordinates, and other data is provided
in world ("real world") coordinates. |
| UserMap |
This class stores the output from the UserTracker algorithm. |
| UserTracker |
This is the main object of the User Tracker algorithm. |
| UserTrackerFrameRef |
This class stores a snapshot of a single frame of output from the UserTracker algorithm. |
| Version |
Holds an Nite version number, which consists of four separate numbers in the format:
major.minor.maintenance.build. |