Class Summary |
BoundingBox |
Represents a box in three dimensional space. |
GestureData |
This class stores data on a gesture that is being detected. |
HandData |
This class stores data on a single hand during a single frame of hand detection by the
HandTracker .
|
HandTracker |
This is the main object of the Hand Tracker algorithm. |
HandTrackerFrameRef |
Snapshot of the Hand Tracker algorithm. |
NiTE |
The NiTE class is a static entry point to the library. |
Plane |
Encapsulates a geometrical plane. |
Point2D<T> |
The Point2D object encapsulate 2 Dimension point |
Point3D<T> |
The Point3D object encapsulate 3 Dimension point |
PoseData |
This class wraps the output from the NiTE Pose Detection algorithms. |
Quaternion |
Represents a Quaternion. |
Skeleton |
This is the main class for the skeleton algorithm. |
SkeletonJoint |
This class provides a data structure to store the output of the Skeleton algorithm.
The basic purpose of the skeleton algorithm is to locate each of a user's joints, and to estimate
the position and orientation of each joint in space. |
UserData |
Provides the current information available about a specific user detected by the UserTracker.
Note that some data is provided in depth ("projective") coordinates, and other data is provided
in world ("real world") coordinates. |
UserMap |
This class stores the output from the UserTracker algorithm. |
UserTracker |
This is the main object of the User Tracker algorithm. |
UserTrackerFrameRef |
This class stores a snapshot of a single frame of output from the UserTracker algorithm. |
Version |
Holds an Nite version number, which consists of four separate numbers in the format:
major.minor.maintenance.build. |