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java.lang.Objectcom.primesense.nite.SkeletonJoint
public class SkeletonJoint
This class provides a data structure to store the output of the Skeleton algorithm.
The basic purpose of the skeleton algorithm is to locate each of a user's joints, and to estimate
the position and orientation of each joint in space. The output from the Skeleton algorithm is
stored as a series of SkeletonJoint objects.
Skeleton
Method Summary | |
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JointType |
getJointType()
Gets the type of the joint represented by this particular object. |
Quaternion |
getOrientation()
Get the current orientation of the joint represented by this object. |
float |
getOrientationConfidence()
Indicates how sure the NiTE skeleton algorithm is about the orientation data stored about this joint. |
Point3D<java.lang.Float> |
getPosition()
Get the current position of the joint. |
float |
getPositionConfidence()
Indicates how sure the NiTE skeleton algorithm is about the position data stored about this joint. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public JointType getJointType()
JointType
public Point3D<java.lang.Float> getPosition()
public float getPositionConfidence()
public Quaternion getOrientation()
getOrientationConfidence()
function to
indicate how sure the algorithm is of this value.
public float getOrientationConfidence()
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